

So long as the contracts still exist, the rights holders play ball and you have unlimited funds, all of this can be solved. Anybody who would want to play it has it on PC, can emulate it or has long forgotten it. And will people buy it? For Discworld? It's a great game and I'd love to play it again on console, but I'd say not.

What did his contract say originally and will he need to be paid more again?Īt this point, you're into serious change just to get this game on the store. Hell, he'd be a selling point now more than some of the others. Rob Brydon did a ton of work on that game, and in the time since has become a household name. You would get away with letting people play their PS1 discs on PS4, but reselling it? Eric Idle would, rightly so, expect to be paid again for his work. There was no clause saying that Eric Idle's voice work was owned by the rights holder indefinitely. Sony has permission to release the game digitally.īut back in the days of PS1, there was zero futureproofing.

Everybody who can sign off on it, does sign off on it. That could potentially outweigh any potential income.īut let's presume a best-case scenario. Let's say the artist is just excited to know their work is being shown again and signs off on it, but the guy who wrote all the music wants a big payday. Is the code owned by the person who wrote it, by the rights holder? What about the music? What about the art? To re-release that on PS4, even without any changes, you would need to find out whether the rights reverted to Terry Pratchett*, or are they owned by Sony? The developers don't exist anymore - was there some kind of clause in the contract about that? Who knows? Do the contracts even still exist? It had Eric Idle in it, along with Rob Brydon, Tony Richardson, Nigel Planer and a host of other big British comedy names. I'd love to know if anybody has any idea.ĭiscworld, based on the work author Terry Pratchett, was made by Psygnosis, which became Sony Studio Liverpool.

Note: I don't know who currently holds the rights to this game. Let's pick the first Discworld game as a fun thought experiment. Your Spyro and Crash Bandicoots are almost certainly completely locked down by Activision, not least because they've had very recent remakes and were already released.īut take something a little more confusing. It's as simple as paying a cut of the profits and hoping the publisher agrees to let you re-release it without taking too big a cut.
